J'ai évoqué quelques fois un "guide" que j'avais pu lire sur Discord qui expliquait les rudiments du deck building et qui m'avais permis de mieux comprendre certains éléments du jeu, on m'a indiqué qu'il pourrait être utile à d'autres et que ce serait une bonne idée de le poster sur le forum. Du coup j'ai été le retrouver (et effectivement, c'est plus facile de retrouver sur un forum bien rangé que sur discord

Il a été écrit par Delmar_VTES, un grand joueur Brésilien à priori, et traduit en anglais par Helt (désolé je ne connais pas les noms, si quelqu'un les a n'hésitez pas à me l'indiquer que je précise):
In VTES, when you play a card, you replace it immediately, so depending on your deck archetype (rush, wall, stealth&bleed, allies, etc) and the average capacity of your crypt (weenies, low cap 2-5, mid cap 4-7 or high cap), there is a balancing number of masters, combat cards, actions and so on that will make your card flow better.
This doesn't mean that you will win more - many times, not doing anything and lunging forward in the precise moment is the way to win the table, but lets not talk about that now. The idea here is to make an effective deck, that can do what it wants to do well.
People commonly make mistakes in the number of masters (for more or for less) and action (almost always for more). This happens because the chances of playing these cards are limited. One master per turn, one action per vampire per turn (and in many cases you might not want to play an action in a given moment).
So lets talk about masters, actions and give some examples of proportions for some deck archetypes:
Master:
First, lets count the number of converted masters:
The first 7 triffles do not count towards your master limit. The next 4 triffles count as 1/2 for the limit and after that each triffle counts as a master. Each Parthenon in the deck counts as -1.5 masters; the remaining cards count as 1.
For example, a deck with 30 master, 9 of them being triffles, with 3 parthenons and 18 regular masters: 1 (triffles), -4.5 parthenon) + 18 = 15 converted masters.
Ideal number of masters: per turn, you will play one master, so decks with a high card flow, like combat decks, need to have less masters and slow decks, like wall decks, need to have more.
Combat: 12
Stealth & bleed: 13
Stealth & vote high cap: 14
wall decks: 14 to 15
Converted actions: Everything that requires an action (equipment, retainer, allies, etc) counts here. Action that untap when successful do not count here and freak drives and concealed weapon counts as -1 action.
For example, a deck with 8 magnuns, 6 concealeds, 10 normal actions, 2 allies and 2 untap actions has:
8 - 6 + 10 + 2 + 0 = 14 converted actions
Ideal number of actions: Here the number depends a lot of how many vampires/minions you expect to have in a game. For decks with a lot of 3-5 cap vampires, 15-20 actions, mid cap, 10 to 15 actions, high cap, 8 to 12 actions (unless your deck si based in taking actions, like vote decks).
Some archetypes:
Wall high cap:
15 masters + 6 villein. Use masters to kill (like smiling jack)
6-10 actions
7 magnun + 6 concealed weapons
25 combat cards (aside from concealed weapons)
20-30 reactions
Combat rush low cap (mono animalism)
16 masters +2 parthenon (focused on fame and a lot of Anarch revolt)
19 actions (deep song)
46 combat
2 reactions
5 others (action modifiers, carlton, more combat, etc)
combat decks that rush many times per turn can have the luxury of playing almost no reactions.
Rush and intercept high cap
Masters: 13 + 6 villein
combat: 40
actions (rush): 11
allies: 1 (carlton)
reactions: 19
S&B mid cap
masters: 14
ações: 16
bleed modifiers : 16
stealth modifiers: 24 (1,5* actions)
Combat: 7 (CE or dodge)
reaction: 13 (7 deflection e 6 wakes)
Stealth&Vote High Cap
15 masters (focused on accelerating influence) 1 parthenon and 8 villein
16 votes
16 stealth modifiers
8 voter captivation
8 vote modifier (awe)
10 Combat (CE)
14 reactions (deflection/bounce)