Vampire A n'annonce rien before, Vampire B annonce un Torn Signpost SUP.
Strike : pim a 1 / pim a 3 aggrav.
Vampire A joue Undead Persistance inf. Vampire B previent par une carte de fortitude.
Vampire B a-t-il le droit, a la fin du round, de jouer Disarm (sup) ? Si oui, kekispass?
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Sengir Dagger [Jyhad:R, VTES:R, CE:R]
Cardtype: Equipment
Cost: 2 pool
Unique melee weapon.
Strength aggravated damage each strike.
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Torn Signpost [Jyhad:U, VTES:U, SW:PB, CE:U, Anarchs:PAG]
Cardtype: Combat
Discipline: Potence
Only usable before range is determined.
[pot] This vampire has a strength of 2 for the remainder of combat.
[POT] This vampire has a strength of 3 for the remainder of combat.
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Undead Persistence [Jyhad:U2, VTES:U, Sabbat:U, SW:PV, Anarchs:PAG]
Cardtype: Combat
Discipline: Fortitude
[for] Only usable when this vampire should go into torpor. This vampire gets an optional press and will not go to torpor until combat ends (although he or she is still considered wounded and can be burned as normal). If three rounds of combat pass with no cards played, combat ends. This vampire is sent into torpor after combat.
[FOR] Prevent [1 or] 2 damage.
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Disarm [Sabbat:R, SW:R, CE:PB, BH:PN]
Cardtype: Combat
Discipline: Potence
[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire; not usable by a vampire going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength; he or she may burn this card by burning 3 blood. A vampire can have only 1 Disarm.
[POT] As above, but the vampire with this card has -2 strength.