Comment ca se passe exactement vis à vis de ces cartes car l'illusion a deux effets (combat ends + début de combat contre un autre vampire) ?
Je pense que psyche engage le combat contre l'illusion, hidden lurker contre le vampire qui a fait l'illusion pour telepathic je sais pas trop

Illusion of the kindred :
Only usable before range is determined. [chi] Combat ends. Move the bottom card of your crypt to your ready region. He or she does not contest any other vampires or titles in play. The vampire has an amount of blood equal to half of his or her capacity (round down). Combat begins between the vampire and the opposing minion. Remove the vampire from the game at the end of combat. [CHI] As above, but the vampire has an amount of blood equal to his or her capacity.
Telepathic traking :
[aus] Press, only usable to continue combat. If another round of combat occurs, this vampire gets an optional maneuver during that round. [AUS] Only usable when both combatants are still ready and combat is about to end (with no uncancelled press to continue). Combat does not end; another round starts.
Psyche ! :
[cel] Press. [CEL] Only usable at the end of a combat when both combatants are still ready. Enter combat with the opposing minion. This is a new combat.
Hidden lurker :
[obf] Usable only by an untapped vampire other than the acting minion after the acting minion is blocked and combat is over. Tap this vampire. This vampire now enters combat with the blocking minion. The first round of combat, the blocking minion cannot use any strikes (not even the default hand strike). [OBF] As above, but with an optional press.