Vampire A entre en combat avec Vampire B.
Pendant les "before range", A joue un Weather Control, et attend avant de se prendre le point de degat.
A ce moment-la, Mariel (ou l'Elyseum, ou un Alpha Glint sup', ...) decide de mettre fin aux hostilites.
Pile la, tout de suite (i.e. juste apres que Mariel a utilise son pouvoir ou que B a joue Alpha Glint), B n'a pas de blood.
D'apres LSJ (et tous les posts de regles), le degat du Weather Control s'effectue quand meme.
Consequement de quoi, 3 questions :
- le degat du WC est-il inflige pendant le combat ?
- peut-il etre prevenu avec des cartes de prevent genre un Skin of Rock ?
- si B ne previent pas le degat, A peut-il jouer Decapitate? Amaranth ?
(a noter que le degat inflige par Mariel est inflige hors combat, lui)
Weather Control
Type: Combat
Requires: Thaumaturgy
Only usable before range is determined on the first round.
[tha] Both combatants and each of their retainers take 1 unpreventable damage before range is determined each round. A vampire may play only one Weather Control each combat.
[THA] As above, but the amount of damage inflicted increases by 1 in each subsequent round.
Elysium: The Arboretum
Type: Master
Master: unique location.
Only usable when a Camarilla vampire you control is in combat with another Camarilla vampire. You may tap this card before range is determined to end combat. Any Camarilla vampire can call a referendum to burn this card as a +1 stealth political action.
Mariel, Lady Thunder
Clan: Malkavian (group 1)
Capacity: 7
Disciplines: DOM OBF aus tha
Camarilla: Before range is chosen in a combat that does not involve Mariel, she may tap to end that combat and inflict 1 unpreventable damage on each combatant and any retainers they have after combat ends.
Alpha Glint
Type: Combat
Requires: Animalism & Fortitude
Cost: 1 blood
Not usable in combat with an ally or an older vampire.
[ani][for] Strike: combat ends.
[ANI][FOR] Only usable before range is determined. Combat ends.
Decapitate
Type: Combat
Requires: Potence
Cost: 2 blood
[pot] Strike: hand strike or use a melee weapon strike. This strike is at +2 damage.
[POT] Only usable when the opposing vampire is going into torpor; not usable by a vampire being burned or going into torpor. Burn the opposing vampire instead of sending that vampire to torpor.
Amaranth
Type: Combat
Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire being burned or going to torpor.