Vampire A rentre en combat avec Vampire B.
Vampire A joue un Terror Frenzy sup'.
1/ Vampire B joue un Armor of Caine's Fury.
Combien B brule-t-il de blood pour l'Armor of Caine's Fury?
2/ En fait, B prefere jouer une carte d'abombwe en reflex (un Devil-Channel: Back, par ex), pour "annuler" le Terror Frenzy. A paie-t-il son blood? (cf. Direct Intervention, Approximation of Loyalty ou le "no cost is payed" est ecrit sur la carte)
Combien de blood B brule-t-il pour son Devil-Channel: Back?
Terror Frenzy
Type: Combat
Requires: Animalism
Cost: 1 blood
Frenzy.
[ani] Only usable before range is determined on the first round. During this combat, the opposing minion cannot use maneuvers to maneuver to close range, cannot use presses to continue combat and cannot use equipment.
[ANI] Only usable before range is determined. Opposing vampire burns an additional blood when playing combat cards this combat. A vampire may play only one Terror Frenzy at superior each combat.
Armor of Caine's Fury
Type: Combat
Requires: Valeren/Presence
Cost: 1 blood
[pre] Prevent 1 damage.
[val] Only usable before range is determined. This vampire may prevent 1 damage from the opposing minion's strikes each round. Frenzy cards cannot be played on this vampire; cancel the effects of any Frenzy cards that have already been played on this vampire this combat.
[VAL] As [val] above, but this vampire may prevent 2 damage from the opposing minion's strikes each round.
Devil-Channel: Back
Type: Combat
Requires: Abombwe
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] Frenzy. This vampire burns 1 blood to get an additional strike this round, only usable to make a hand strike.
[ABO] Frenzy. This vampire gets an additional strike this round, only usable to make a hand strike.