- une fois que tout est fini
- apres le combat resultant du rush
(oui, ca n'impacte que les Blissful Agony et autres Psyche...)
exemple, pour se mettre en situation:
Vampire A joue un Bum's Rush sur Vampire B.
Histoire de pas se faire entuber par la maneuvre du Bum's, B joue un Ministry.
A passe en stealth, le bum's est effectif, combat.
Pendant le combat, A et B font tourner pas mal de cartes, mais aucun n'envoie l'autre en torpeur.
La fin du combat approche... A a en main un Psyche!, B a en main une Obedience, et escompte s'en servir sur un eventuel Psyche de A. B n'a pas joue de Wake depuis le debut de l'action.
L'ordre suivant est-il correct ?
1/ fin du combat
2/ action resolue [C'est ici que A gagnerait 1 blood du perfectionist. B se retrouve tappé, et ne pourra pas jouer Obedience sans son Wake]
3/ Psyche
De meme, si B renvoie A chez tonton Bichte via un Blissful Agony, A gagne son point du perfectionist avant de le (Beast est "un" monsieur) taper ?
Totalement la meme question avec un Illusions of the Kindred
Ministry [BH:C]
Cardtype: Reaction
Cost: 1 blood
Requires a ready Black Hand vampire. Do not replace until the end of this action.
This vampire gets +2 intercept. If the acting vampire is Sabbat, this vampire gets an additional +1 intercept. If this vampire does not successfully block this action, he or she is tapped after action resolution.
Psyche! [Jyhad:U, VTES:U, FN:PA2, CE:U/PB, KMW:PAl2, Third:U]
Cardtype: Combat
Discipline: Celerity
[cel] Press.
[CEL] Only usable at the end of combat when both combatants are still ready. Begin another combat with the opposing minion.
Illusions of the Kindred [AH:V3, FN:PR]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
Only usable before range is determined.
[chi] Combat ends. Move the bottom card of your crypt to your ready region. He or she does not contest any other vampires or titles in play. The vampire has an amount of blood equal to half of his or her capacity (round down). Combat begins between the vampire and the opposing minion. Remove the <crypt card> from the game at the end of combat.
[CHI] As above, but the vampire has an amount of blood equal to his or her capacity.
Blissful Agony [BL:R1, LoB:R]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
[ani] Strike: make a hand strike at +1 damage.
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 unpreventable damage during strike resolution each round this combat when the range is close. A vampire may play only one Blissful Agony at [val] each combat.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.
Obedience [Jyhad:U, VTES:U, Sabbat:U, SW:PV, CE:U, Third:U]
Cardtype: Reaction
Discipline: Dominate
Only usable when this reacting vampire is about to enter combat with an acting younger vampire.
[dom] Untap the acting vampire, do not tap this reacting vampire, and end the current action (and combat). The acting vampire cannot attempt the same action this turn.
[DOM] As above, but do not untap the acting vampire.
Perfectionist [Gehenna:C]
Cardtype: Master
Master: archetype.
Put this card on a vampire you control. Once per turn, when this vampire sucessfully performs an action and no reaction cards are played, he or she gains 1 blood after the action is resolved. A vampire can have only one archetype.