Je vai faire simple. Quand un Metuselah est ousté, toues les cartes qu'il controle quittent la partie. Certaines cartes sont jouées sur des vampires controlés par d'autres joueurs, ces cartes sont elles controllées par le joueur qui les a jouées ou par le joueur a qui appartient le vamp?
Je vai donner des exemples pour que tout le monde il comprenne en mm tps.
1. Ma proie me joue un Society of leopold sur un vamp. Je la oust. La Society burn-t -elle, ou reste-t-elle me hanter jusqu'a la fin?
2. Ma proie me joue un Disarm sur un vamp. Je la oust. Le disarm brule-t-il, ou pas?
3. Ma proie joue un Anathema sur un vamp a moi. Je la oust. L'Anathema... vous commencez a comprendre le principe.
4. Ma proie appelle un Alastor, et designe un de mes vamp, l'équipant au passage d'une Talbot Chainsaw (elle a un deck passionant ma proie



Society of Leopold
Type: Master
Unique master.
Put this card on a vampire. During his or her controller's untap phase, the vampire with this card either burns 1 blood or is burned (the controller's choice). The vampire with this card can move it to any other vampire as a +1 stealth (D) action.
Disarm
Type: Combat
Requires: Potence
[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength. He or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.
Anathema
Type: Political Action
Requires: prince,justicar
Political Card -- Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.
Alastor
Type: Political Action
Requires: justicar,inner circle
Political Card -- Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth.
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.
Talbot's Chainsaw
Type: Equipment
Cost: 3 pool
Unique weapon.
3 damage each strike. If bearer is ready during your untap phase, a ready minion you control takes 3 damage (damage not preventable). Bearer cannot hunt. Bearer may enter combat with any minion controlled by another Methuselah as a +1 stealth (D) action. Bearer gets a press, only usable to continue combat on the first round, and may prevent up to 1 damage each combat.