Preview Kindred Most Wanted
Modérateurs : Modérateurs, V:EKN France
Preview Kindred Most Wanted
trouvé via google :
http://www.white-wolf.com/index.php?lin ... icleid=115
VTES: Kindred Most Wanted Wanted, an expansion with four
pre-constructed starter decks and boosters, is available in February.
Vampire: The Eternal Struggle
Kindred Most Wanted Starters: $9.99 each; $79.92 for display
Boosters: $2.99 each; $107.64 for display
(See Inside Front Cover and page 18 for stock #s and ISBN)
More Than Damned
VTES brings out the nastiest of vampires in Kindred Most Wanted
by L. Scott Johnson, Vampire: The Eternal Struggle developer
The Red List.
Anathema.
The vampires so ruthless and vicious that even elder vampires consider
them monsters, and so cunning that they elude capture even when
they're marked for destruction by those elder vampires.
These monsters enter the spotlight in Kindred Kindred Most Wanted
Wanted, the latest expansion for Vampire: The Eternal Struggle from
White Wolf. From the guile of Kemintiri, who looted Camarilla coffers
in the guise of the Ventrue justicar, to the unbridled savagery of
Enkidu, the most powerful predator the world has known, they're
ready to enter your decks in a big way. In all, 13 of the most feared
creatures in the World of Darkness make their way to the Eternal
Struggle. Some of the original 13 have been replaced with new names.
And, of course, there are cards that allow Methuselahs to add the
names of their rivals' minions to the list during play.
The set also features a few of the more renowned alastors, the
vampires who spend their unlives tracking down the Kindred Most
Wanted. Of course, the anathema are fair game for any vampire,
no special license or commission is necessary. That's the primary
purpose of the Red List - to engage all vampires in the hunt and
destruction of the few singled out for the list.
As fugitives, Red-List vampires constantly face the threat of combat
in the game. Fortunately, they have the skills to survive such
assaults. Many are simply fearsome enough that their would-be
attackers have to spend some effort equipping with weapons and
building up other resources before attacking, and not every deck will
field vampires up to that task. Others are less fearsome, but also
more wily and difficult to catch.
The rewards for bagging a Red-List vampire are great, however. Havens,
hunting grounds, wealth, training in new Disciplines, progeny and even
sanctioned diablerie are for the asking to one who takes down an
anathema. In the card game, this is accomplished through a mechanism
similar to the rules for diablerizing vampires of greater capacity.
Instead of Discipline cards, though, there are now Trophy cards to
place on the triumphant vampire.
The set also places a special emphasis on the independent vampires. It
introduces many new group-four vampires for the four main independent
clans, the Assamites, the Followers of Set, the Giovanni and the
Ravnos, along with several new clan-specific library cards for each.
And the set features the first starter deck for a Bloodlines clan, the
Baali starter, as one of the four pre-constructed starter decks. (The
other three focus on the Gangrel antitribu, the alastors and the
vampires of the Red List, respectively.)
By Design
The following is a preview of selected cards from the set. Note that
these designs aren't finalized yet (playtesting is ongoing at the time
of this writing), so the final forms of these cards are not guaranteed
to match this text. But the flavor should still come through.
Designing the set was an interesting challenge. In particular, finding
the interplay of power necessary to preserve balance while still
capturing the feel of the Red List and the dread those vampires
inspire was tough to get right. We ended up with a special rule for
Red-List minions which allows anyone to try to bring them down in
combat. That rule helps weigh the Red-List vampires down and offset
the increased Disciplines, strengths and special abilities designed
into them. Without that rule, some of the Red-List vampires would seem
very powerful indeed, quite out of line with their predecessors. For
example, Valeius, a Tremere possessed by his former dark master,
Varro:
Valerius Maior (Tremere, 7 capacity)
Disciplines: nec pre AUS DAI DOM THA
Camarilla. Red List: If Valerius makes a strike that requires
Thaumaturgy, he gains an optional additional strike, usable only to
make a strike that requires Thaumaturgy. Infernal.
Valerius is enough of a combat threat to make most trophy-seekers look
elsewhere, especially as the first non-Baali capable of playing all of
the Daimoinon cards.
With the Gehenna release, we've already seen the introduction of the
Alastor card, which is useful for getting trophy-hunters properly
outfitted for the fight. The Kindred Most Wanted set adds a couple of
faces to the position. One of those faces is that of Echo, the
Nosferatu alastor:
Echo (Nosferatu, 7 capacity)
Disciplines: aus dom CEL OBF POT
Camarilla: Echo gets +1 strength in combat with a Red-List minion.
The justicars - and, indeed, sometimes entire clans - offer trophies,
or boons, to those who bring down their enemies on the Red List. One
possible reward is to be given claim to prime hunting grounds in the
city.
Trophy: Hunting Ground
Action Modifier/Reaction
Boon. Hunting Ground. Usable by a tapped vampire. Usable during
combat. Usable only when this vampire burns a Red-List minion
controlled by another Methuselah. Put this card on this vampire.
During your untap phase, this vampire gains 2 blood from the blood
bank. A vampire can gain blood from only 1 Hunting Ground card each
turn.
The goodies for the independent clans include new ways of getting
additional vampires into play, similar to what the Camarilla and
Sabbat have with The Third Tradition: Progeny and Creation Rites.
Rather than being sect-specific (and requiring a title), these are
merely clan-specific (and some require a certain minimum capacity).
Take Web of Knives Recruit for example:
Web of Knives Recruit
Action Assamite
1 pool+1 stealth action.
Put this card in play in your uncontrolled region. During your untap
phase, move one counter from the bank to this card. When it has three
counters, move it to your ready region. It becomes a 3 capacity
independent Assamite with Celerity, Obfuscate, Potence, Quietus and
three blood. A Methuselah may have only one Web of Knives Recruit in
his or her uncontrolled region at a time.
The recruit is not active as quickly as a vampire brought in play with
The Embrace or the other cards of that kind, but the resulting vampire
is much stronger and less vulnerable. The other cards of this sort in
Kindred Most Wanted are Proxy Kissed, Tumnimos and The Waters of Duat.
Each functions a little differently, however.
As usual, there are cards for many Disciplines and deck types,
including some new three-ways and other cards for the anarchs, some
new allies, like Ossian, some new combat cards, like Disengage and
Haymaker, new guns, vehicles and other equipment, and a even a few new
events.
Warghoulator
The following VTES deck, created by Stéphane
Lavrut (currently the game's #1 ranked player),
has been used to devastating effect, notably
winning the 2002 Austrian Championship.
Stéphane's Notes: The idea here is to get
Warghouls out as quickly as possible in order to
control the table. Note also that this is a slim
deck, but to improve it, I'd recommend losing
another two cards instead of adding any more.
Crypt (12 Cards):
Horatio (x4)
Lolita Houston (x4)
Nedal, The Careless
The Rose (x2)
Sandra White
Library (62 cards):
Blood Doll (x4)
Breath of the Dragon (x2)
Changeling (x6)
Delaying Tactics (x2)
Direct Intervention (x4)
Ghoul Escort (x4)
Jack (x5)
Library Hunting Ground
Memories of Mortality (x4)
Mr. Winthrop
Plasmic Form (x5)
Revenant (x4)
Trap (x7)
Vagabond Mystique (x2)
War Ghoul (x11)
http://www.white-wolf.com/index.php?lin ... icleid=115
VTES: Kindred Most Wanted Wanted, an expansion with four
pre-constructed starter decks and boosters, is available in February.
Vampire: The Eternal Struggle
Kindred Most Wanted Starters: $9.99 each; $79.92 for display
Boosters: $2.99 each; $107.64 for display
(See Inside Front Cover and page 18 for stock #s and ISBN)
More Than Damned
VTES brings out the nastiest of vampires in Kindred Most Wanted
by L. Scott Johnson, Vampire: The Eternal Struggle developer
The Red List.
Anathema.
The vampires so ruthless and vicious that even elder vampires consider
them monsters, and so cunning that they elude capture even when
they're marked for destruction by those elder vampires.
These monsters enter the spotlight in Kindred Kindred Most Wanted
Wanted, the latest expansion for Vampire: The Eternal Struggle from
White Wolf. From the guile of Kemintiri, who looted Camarilla coffers
in the guise of the Ventrue justicar, to the unbridled savagery of
Enkidu, the most powerful predator the world has known, they're
ready to enter your decks in a big way. In all, 13 of the most feared
creatures in the World of Darkness make their way to the Eternal
Struggle. Some of the original 13 have been replaced with new names.
And, of course, there are cards that allow Methuselahs to add the
names of their rivals' minions to the list during play.
The set also features a few of the more renowned alastors, the
vampires who spend their unlives tracking down the Kindred Most
Wanted. Of course, the anathema are fair game for any vampire,
no special license or commission is necessary. That's the primary
purpose of the Red List - to engage all vampires in the hunt and
destruction of the few singled out for the list.
As fugitives, Red-List vampires constantly face the threat of combat
in the game. Fortunately, they have the skills to survive such
assaults. Many are simply fearsome enough that their would-be
attackers have to spend some effort equipping with weapons and
building up other resources before attacking, and not every deck will
field vampires up to that task. Others are less fearsome, but also
more wily and difficult to catch.
The rewards for bagging a Red-List vampire are great, however. Havens,
hunting grounds, wealth, training in new Disciplines, progeny and even
sanctioned diablerie are for the asking to one who takes down an
anathema. In the card game, this is accomplished through a mechanism
similar to the rules for diablerizing vampires of greater capacity.
Instead of Discipline cards, though, there are now Trophy cards to
place on the triumphant vampire.
The set also places a special emphasis on the independent vampires. It
introduces many new group-four vampires for the four main independent
clans, the Assamites, the Followers of Set, the Giovanni and the
Ravnos, along with several new clan-specific library cards for each.
And the set features the first starter deck for a Bloodlines clan, the
Baali starter, as one of the four pre-constructed starter decks. (The
other three focus on the Gangrel antitribu, the alastors and the
vampires of the Red List, respectively.)
By Design
The following is a preview of selected cards from the set. Note that
these designs aren't finalized yet (playtesting is ongoing at the time
of this writing), so the final forms of these cards are not guaranteed
to match this text. But the flavor should still come through.
Designing the set was an interesting challenge. In particular, finding
the interplay of power necessary to preserve balance while still
capturing the feel of the Red List and the dread those vampires
inspire was tough to get right. We ended up with a special rule for
Red-List minions which allows anyone to try to bring them down in
combat. That rule helps weigh the Red-List vampires down and offset
the increased Disciplines, strengths and special abilities designed
into them. Without that rule, some of the Red-List vampires would seem
very powerful indeed, quite out of line with their predecessors. For
example, Valeius, a Tremere possessed by his former dark master,
Varro:
Valerius Maior (Tremere, 7 capacity)
Disciplines: nec pre AUS DAI DOM THA
Camarilla. Red List: If Valerius makes a strike that requires
Thaumaturgy, he gains an optional additional strike, usable only to
make a strike that requires Thaumaturgy. Infernal.
Valerius is enough of a combat threat to make most trophy-seekers look
elsewhere, especially as the first non-Baali capable of playing all of
the Daimoinon cards.
With the Gehenna release, we've already seen the introduction of the
Alastor card, which is useful for getting trophy-hunters properly
outfitted for the fight. The Kindred Most Wanted set adds a couple of
faces to the position. One of those faces is that of Echo, the
Nosferatu alastor:
Echo (Nosferatu, 7 capacity)
Disciplines: aus dom CEL OBF POT
Camarilla: Echo gets +1 strength in combat with a Red-List minion.
The justicars - and, indeed, sometimes entire clans - offer trophies,
or boons, to those who bring down their enemies on the Red List. One
possible reward is to be given claim to prime hunting grounds in the
city.
Trophy: Hunting Ground
Action Modifier/Reaction
Boon. Hunting Ground. Usable by a tapped vampire. Usable during
combat. Usable only when this vampire burns a Red-List minion
controlled by another Methuselah. Put this card on this vampire.
During your untap phase, this vampire gains 2 blood from the blood
bank. A vampire can gain blood from only 1 Hunting Ground card each
turn.
The goodies for the independent clans include new ways of getting
additional vampires into play, similar to what the Camarilla and
Sabbat have with The Third Tradition: Progeny and Creation Rites.
Rather than being sect-specific (and requiring a title), these are
merely clan-specific (and some require a certain minimum capacity).
Take Web of Knives Recruit for example:
Web of Knives Recruit
Action Assamite
1 pool+1 stealth action.
Put this card in play in your uncontrolled region. During your untap
phase, move one counter from the bank to this card. When it has three
counters, move it to your ready region. It becomes a 3 capacity
independent Assamite with Celerity, Obfuscate, Potence, Quietus and
three blood. A Methuselah may have only one Web of Knives Recruit in
his or her uncontrolled region at a time.
The recruit is not active as quickly as a vampire brought in play with
The Embrace or the other cards of that kind, but the resulting vampire
is much stronger and less vulnerable. The other cards of this sort in
Kindred Most Wanted are Proxy Kissed, Tumnimos and The Waters of Duat.
Each functions a little differently, however.
As usual, there are cards for many Disciplines and deck types,
including some new three-ways and other cards for the anarchs, some
new allies, like Ossian, some new combat cards, like Disengage and
Haymaker, new guns, vehicles and other equipment, and a even a few new
events.
Warghoulator
The following VTES deck, created by Stéphane
Lavrut (currently the game's #1 ranked player),
has been used to devastating effect, notably
winning the 2002 Austrian Championship.
Stéphane's Notes: The idea here is to get
Warghouls out as quickly as possible in order to
control the table. Note also that this is a slim
deck, but to improve it, I'd recommend losing
another two cards instead of adding any more.
Crypt (12 Cards):
Horatio (x4)
Lolita Houston (x4)
Nedal, The Careless
The Rose (x2)
Sandra White
Library (62 cards):
Blood Doll (x4)
Breath of the Dragon (x2)
Changeling (x6)
Delaying Tactics (x2)
Direct Intervention (x4)
Ghoul Escort (x4)
Jack (x5)
Library Hunting Ground
Memories of Mortality (x4)
Mr. Winthrop
Plasmic Form (x5)
Revenant (x4)
Trap (x7)
Vagabond Mystique (x2)
War Ghoul (x11)
Stone
ouais, j'ai 2 extensions de retard, et alors? LoB, t'en as vite fait le tour. Il y a Leibon et il y a les méchants.
Pétition contre le ban d'Anthelios/ToGP/Seeds
ouais, j'ai 2 extensions de retard, et alors? LoB, t'en as vite fait le tour. Il y a Leibon et il y a les méchants.
Pétition contre le ban d'Anthelios/ToGP/Seeds
Re: Preview Kindred Most Wanted
LOLStone a écrit : Warghoulator
The following VTES deck, created by Stéphane
Lavrut (currently the game's #1 ranked player),
has been used to devastating effect, notably
winning the 2002 Austrian Championship.
Stéphane's Notes: The idea here is to get
Warghouls out as quickly as possible in order to
control the table. Note also that this is a slim
deck, but to improve it, I'd recommend losing
another two cards instead of adding any more.
Crypt (12 Cards):
Horatio (x4)
Lolita Houston (x4)
Nedal, The Careless
The Rose (x2)
Sandra White
Library (62 cards):
Blood Doll (x4)
Breath of the Dragon (x2)
Changeling (x6)
Delaying Tactics (x2)
Direct Intervention (x4)
Ghoul Escort (x4)
Jack (x5)
Library Hunting Ground
Memories of Mortality (x4)
Mr. Winthrop
Plasmic Form (x5)
Revenant (x4)
Trap (x7)
Vagabond Mystique (x2)
War Ghoul (x11)
C'était un message subliminal ou un test pour savoir si on avait lu jusqu'au bout?
Jean-Noel,
Ex. Tremere Archon a.k.a ZTA
Ex. Tremere Archon a.k.a ZTA
Spa un peu over bourrin ça ?Stone a écrit :Trophy: Hunting Ground
Action Modifier/Reaction
Boon. Hunting Ground. Usable by a tapped vampire. Usable during
combat. Usable only when this vampire burns a Red-List minion
controlled by another Methuselah. Put this card on this vampire.
During your untap phase, this vampire gains 2 blood from the blood
bank. A vampire can gain blood from only 1 Hunting Ground card each
turn.
Jérôme Arnaud - 3900003
- Franck
- Methuselah
- Messages : 2977
- Inscription : 14 juin 2002, 13:13
- Localisation : Warzone Hunting Ground
- Contact :
Je trouve Valeirus Maior pas mal du tout, ceci dit les autres vampires vont être très sympa. On pense tous à Enkidu, ZE bourrin mais aussi Rabbat la nosferatu ou Genina la Samedi, et puis Angelo le Blood Brothers (un p'tit pouvoir sur les Cercles ??)
Le Trophy ça a l'air sympa, mais j'ose espérer qu'il y aura un mécanisme pour rendre les vampires 'Red List' et qu'il sera jouable : genre un Haven amélioré quoi... parce que sinon c'est un peu cadeau Bonux, genre je mets des cartes en espérant qu'en façe j'aurais un Red List. Et peut-être que si je fais la danse de la pluie à cloche pied enroulé dans du jambon en égorgeant une chèvre je pourrais jouer ma carte.
L'action Assamite m'a l'air très puissante par contre... mais bon, je peux me planter, ce sera pas la première fois...
Voilou, reste à voir les groupings de vampires...
Le Trophy ça a l'air sympa, mais j'ose espérer qu'il y aura un mécanisme pour rendre les vampires 'Red List' et qu'il sera jouable : genre un Haven amélioré quoi... parce que sinon c'est un peu cadeau Bonux, genre je mets des cartes en espérant qu'en façe j'aurais un Red List. Et peut-être que si je fais la danse de la pluie à cloche pied enroulé dans du jambon en égorgeant une chèvre je pourrais jouer ma carte.
L'action Assamite m'a l'air très puissante par contre... mais bon, je peux me planter, ce sera pas la première fois...
Voilou, reste à voir les groupings de vampires...
ZBA
Rapide comme le Vent
Silencieux comme la Forêt
Dévastateur comme le Feu
Immuable comme la Montagne
Rapide comme le Vent
Silencieux comme la Forêt
Dévastateur comme le Feu
Immuable comme la Montagne
- Ombre_Eternelle
- Elder
- Messages : 1183
- Inscription : 29 septembre 2003, 21:14
- Localisation : Marseille (sous les décombres)
- PcGeol
- Messages : 3247
- Inscription : 28 mars 2004, 15:46
- Localisation : Elysian Fields, à droite de l'arc
mouais bofbof tout ca tout a des defaut. le tremere me semble tout de meme un peu au dessus du lot. Sinon le reste ca merite de voir ce que ca donne avec les autres carte. Sahant que l'action assamite est bien mais pas top un vamp tout les 3/4 tour c'est pas au mieux c'est "in between" c'est pas une embrace et c'est pas legion ... c'est moyen, c'est un plus au jeu assamite mais c'est pas ca qui le rend plus fort.
j'attend de voir la suite ...
j'attend de voir la suite ...
Jérôme, PcGeol, Archon Lasombra de Paris


- Franck
- Methuselah
- Messages : 2977
- Inscription : 14 juin 2002, 13:13
- Localisation : Warzone Hunting Ground
- Contact :
Non !Arwall a écrit :sauf que ca suit la regle d'unique a priori vu le game text donc c'est assez nul ..L'action Assamite m'a l'air très puissante par contre..
Tu ne peux pas en avoir plus d'un en région incontrôlée c'est tout.
Donc t'en fais, 3 tours après t'en fais un autre etc....
ZBA
Rapide comme le Vent
Silencieux comme la Forêt
Dévastateur comme le Feu
Immuable comme la Montagne
Rapide comme le Vent
Silencieux comme la Forêt
Dévastateur comme le Feu
Immuable comme la Montagne
- PcGeol
- Messages : 3247
- Inscription : 28 mars 2004, 15:46
- Localisation : Elysian Fields, à droite de l'arc
tres long..... bon tu l'as en proie, je suis sa proie euuuhhh 3/2?Chaosjno a écrit :Cool! j'espère t'avoir comme proieOmbre_Eternelle a écrit :Si l'action assamite s'avere vraiment etre ca, je joue Assamite DIRECT!![]()
J'attend de voir pour la puissance de cette carte parce que 3 tours c'est long.
Jérôme, PcGeol, Archon Lasombra de Paris


- Ombre_Eternelle
- Elder
- Messages : 1183
- Inscription : 29 septembre 2003, 21:14
- Localisation : Marseille (sous les décombres)
bah franchement c'est pas mal je trouve perso...
en carte kinder, ca le fait.
tu te fais un chtit deck assamite potence avec jalal al sayad et thetmes et tu fais des chtit sassamite avec potence qui reste dans leurs oeufs pdt 3 tours.
et puis merde, c'est pas parce que le clan assamite est cramoisi qu'il ne faut pas le jouer lol.
en carte kinder, ca le fait.
tu te fais un chtit deck assamite potence avec jalal al sayad et thetmes et tu fais des chtit sassamite avec potence qui reste dans leurs oeufs pdt 3 tours.
et puis merde, c'est pas parce que le clan assamite est cramoisi qu'il ne faut pas le jouer lol.
Frappe!
Si ca encaisse, Frappe encore!
Si ca encaisse toujours, c'est que c'est un Mur!
"Proverbe Brujah"
!!!Against the World!!!
!!!NO RULES!!!
MPM Antitribu
Si ca encaisse, Frappe encore!
Si ca encaisse toujours, c'est que c'est un Mur!
"Proverbe Brujah"
!!!Against the World!!!
!!!NO RULES!!!
MPM Antitribu