Au vu des exemples cités, j'ai l'impression qu'il y a une sorte de template avec "has a strength of X" vs "has/gets X strength" mais erosion précise une histoire de "base strength of X".
Bref, j'ai bien l'impression qu'on a rien actuellement qui donne à la "base strength" une valeur négative mais comment en être sûr ?
Bonecraft
[Combat] Combat
[Vicissitude] Vicissitude
[1 Blood]
[vic] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 strength. (This does not affect the current Strike Resolution step.) He or she may burn this card by paying 2 blood as a +1 stealth action.
[VIC] As above, but the minion with this card has -2 strength.
Withering
[Combat] Combat
[Thanatosis] Thanatosis
[Animalism] Animalism
[ani] Strike: 1R damage.
[thn] Strike: hand strike. Place this card on the opposing minion. The minion with this card has -1 strength. Burn this card during his or her controller's next discard phase.
[THN] As [thn] above, and the minion with this card cannot play cards that require any Disciplines.
Song of Serenity
[Combat] Combat
[Animalism] Animalism
Only usable before range is chosen.
[ani] The opposing minion gets -1 strength this round. A vampire may play only one Song of Serenity each combat.
[ANI] As above, but for the remainder of combat.
Disarm
[Combat] Combat
[Potence] Potence
[pot] Only usable at close range at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing vampire. Not usable by a vampire being burned or going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength. He or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.
Erosion
[Action] Action
[Quietus] Quietus
[1 Blood]
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. That minion has a base strength of 0 and cannot use melee weapons; he or she may burn this card as a +1 stealth action.
[QUI] As above, but the action to burn this card does not get +1 stealth.
Call the Great Beast
[Action] Action
[Baali] Baali
[1 Blood]
+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines. This card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.
Torn Signpost
[Combat] Combat
[Potence] Potence
Only usable before range is determined.
[pot] This vampire has a strength of 2 for the remainder of combat.
[POT] This vampire has a strength of 3 for the remainder of combat.
Heroic Might
[Action] Action
[Potence] Potence
[3 Blood]
+3 stealth action.
[pot] Put this card on this vampire. This vampire has +1 strength. This vampire may destroy equipment as a strike. A vampire can have only one Heroic Might. Burn this card if this vampire goes to torpor.
[POT] As above, with an additional +1 strength, and this vampire can strike for 2R damage.
Enforcer
[Action] Action
[Osebo] Osebo
+1 stealth action.
Put this card on the acting Osebo. This Osebo gets +1 strength. A minion can have only one Enforcer.