[Deck] Pocket out of Time / Contagion

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Ankha
Administrateur & Inner Circle - Rule monger & Ratings Coordinator
Administrateur & Inner Circle - Rule monger & Ratings Coordinator
Messages : 8569
Inscription : 13 décembre 2003, 22:31
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[Deck] Pocket out of Time / Contagion

Message par Ankha »

Deck Name : Pocket out of time Contagion
Author : Ankha
Description :
Pocket out of Time allows us to go on with new combats for 1 blood, and therefore use Contagion's strike many times to steal the opposing minions. Add some Taste of Vitae or Heidelberg to fill up from time to time, Khobar to regain pool, Eternal Mask to bring back Nergal.
The Great Beast has TEM DAI FOR.
Major trouble will come from combat decks but the Great Beast inherent fighting capabilities can help.

Crypt [12 vampires] Capacity min: 2 max: 10 average: 6.91667
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5x Nergal Adv 10 AUS DAI FOR OBF PRE THA Baali:5
2x Halim Bey 6 DOM SER obf tha Follower :4
2x Zhenga 5 SER obf pre Follower :4
1x Ankh-sen-Sutekh 6 PRE SER obf Follower :4
1x Ahmose Chambers 3 obf ser Follower :5
1x Belle Equitone 2 ser Follower :4

Nergal advanced has some inherent stealth. Since we won't use him much except to get the Great Beast out, he's better than the base version.
Followers are there to play Eternal Mask on Nergal and Khobar Towers.


Library [63 cards]
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Action [15]
6x Call the Great Beast
6x Contagion
3x Eternal Mask, The

The deck basis. Eternal Masks are supposed to bring back Nergal so he can act or have a trip to the Towers.

Action Modifier [24]
6x Domain of Evernight -> provides stealth for Nergal or the Followers, untap to the GB
8x Freak Drive -> so Nergal can bring the GB on the first turn, or allows the GB to equip and rush
8x Pocket Out of Time -> deck basis
2x Psychomachia -> usable by Nergal and the GB

Combat [10]
4x Conflagration -> handles real fighters
6x Taste of Vitae -> can fill up the GB in combat with 4 blood

Equipment [5]
1x Flak Jacket -> permanent prevent, added to the GB's inherent
1x Kevlar Vest -> same thing
3x IR Goggles -> permanent maneuver against an opponent with permanent maneuvers

Master [9]
1x Coven, The -> blood for everyone, useful also on opponents to taste or once stolen
1x Fragment of the Book of Nod -> cycle cards
1x Giant's Blood
2x Heidelberg Castle, Germany -> gives blood to the GB, saves equipment when the GB has to go in the Towers
2x Khobar Towers, Al-Khubar -> used on Eternal Nergal, or the stolen minions, or an exhausted GB
2x Minion Tap -> gain pool from Nergal at game start (with a little luck) or later on from a stolen minion.
Ratings coordinator et Rules Director - BCP
Prince de Paris
REINS!
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